AI Insights · Timothy · April 2022
Top 5 Hybridcasual Games Performance on Unified Platform in Israel - Q1 2022
In Q1 2022, the top 5 hybridcasual games in Israel showed varied performance in weekly downloads, revenue, and active users, with notable trends in each metric.
In Q1 2022, the performance of the top 5 hybridcasual games in Israel revealed interesting trends in weekly downloads, revenue, and active users, according to data from Sensor Tower. Below is a detailed look at each game's metrics.
Race Master 3D - Car Racing from SayGames LTD showed a steady weekly revenue, peaking at around $734 in mid-January. Weekly downloads started strong with over 23K in early January but saw a gradual decline to approximately 11K by the end of March. Active users also followed a downward trend, starting at over 83K and dropping to around 59K.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. maintained a consistent weekly revenue, peaking at about $1.9K in early February. Weekly downloads saw a decline from 18K in early January to around 10K by the end of March. Weekly active users mirrored this trend, starting at over 153K and decreasing to approximately 108K.
Stone Grass: Lawn Mower Game from Freeplay LLC, released in mid-February, saw its weekly revenue peak at $100 in mid-March. The game experienced a notable increase in weekly downloads, peaking at around 23K in early March before declining to 8.8K by the end of the quarter. Active users followed a similar pattern, peaking at 34.8K in early March and dropping to 16.3K by the end of March.
Coloring Match by SUPERSONIC STUDIOS LTD experienced a modest weekly revenue with a peak of $147 in early March. Weekly downloads fluctuated, peaking at 12.6K in early February and gradually declining to around 6K by the end of March. Active users saw a rise to 25.7K in early February, before stabilizing at around 19K by the end of March.
Fashion Universe from Voodoo demonstrated variable performance, with its weekly revenue peaking at $49 in late January. Weekly downloads saw highs of around 15K in late January but declined to approximately 3.8K by the end of March. Active users peaked at 27.2K in mid-March, eventually settling at 21.2K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.